The esports entertainment platform SLIVER.tv recently announced a streaming collaboration with Tencent's battle royale game Ring of Elysium. This partnership introduces a 24/7 gaming livestream channel where viewers can use the blockchain-based Theta token for rewards and purchases.
Partnership Overview: Theta Token Integration
Under this agreement:
- SLIVER.tv hosts dedicated livestreams of Ring of Elysium
- Viewers earn Theta tokens by watching streams
- Tokens redeem for in-game cosmetics (skins) and real-world discounts
Tencent confirmed this as a limited promotional effort for Ring of Elysium in North America, withholding further blockchain-related details.
๐ Discover how blockchain transforms gaming economies
About the Games and Platforms
Ring of Elysium (2018)
- Battle royale title developed by Tencent's Lightspeed Studio
- Features dynamic weather and destructible environments
- Currently unavailable in China and absent from WeGame
SLIVER.tv & Theta Network
- Founded in 2015 with VR livestreaming technology
- Theta (launched 2017) rewards users for sharing bandwidth
- Similar to Xunlei's "Wankecoin" model
- Tokens previously used for tipping streamers and virtual purchases
Blockchain Gaming: Past Experiments
Early Attempts: NFT Pets
- CryptoKitties pioneered unique blockchain-based assets
- Baidu/Netflix followed with clone games
- Limited gameplay caused fading interest
Recent Developments
Netflix introduced "Fuxi Coin" in Justice Online to:
- Standardize in-game asset management
- Preserve virtual item value
๐ Explore blockchain's role in digital ownership
Industry Perspectives
Tencent's Blockchain Efforts
- 2018's Let's Hunt Monsters AR game featured blockchain-stored rare items
- No major breakthroughs in gameplay integration
Cautious Adoption
Major companies recognize:
- No proven "blockchain + gaming" success model
- Current applications favor finance/government sectors needing data security
FAQ: Blockchain Gaming Explained
Q: How do players benefit from blockchain in games?
A: True digital ownership of rare items and potential real-world value.
Q: Why haven't blockchain games gone mainstream?
A: Most prioritize technology over engaging gameplay mechanics.
Q: Will Theta tokens increase in value?
A: Token valuation depends on platform adoption, not guaranteed.
Q: Can blockchain prevent game item duplication?
A: Yes, each asset's unique blockchain ID prevents copying.
Q: Is Tencent fully embracing blockchain gaming?
A: Current efforts remain experimental with no large-scale commitments.
While innovative, blockchain gaming still requires compelling use cases beyond speculative asset trading. The SLIVER.tv collaboration demonstrates content-focused experimentation rather than deep technological integration.